• Solutions
    • I Can Help
      • Define
      • Educate
      • Integrate
      • Advise
    • Consultation
      • Assessments
      • Design Reviews
      • Code Inspections
      • Ongoing Support
    • Training Classes
      • Training Schedule
      • On-Site Classes
      • Online Training
      • Customized Coaching and Mob Facilitation
    • Learning Roadmap
      • Developer Essentials Training
        • Agile Analysis and Design Patterns
        • Hands-On: Extreme Programming Practices
      • Scrum Framework Developer Essentials
      • Design Pattern Developer Essentials
      • Object-Oriented Analysis and Design Patterns
      • Scrum Software Developer Essentials
      • Agile Software Developer Essentials
      • Agile Software Developer Intensives
    • Speaking
      • Beyond the Legacy Code Crisis
      • Five Developer Practices for Agile Software
      • Writing High Quality, CLEAN Code
      • Essential Scrum Developer Practices
      • Improving Your Scrum Process
      • The Agile Development Advantage
    • Testimonials
    • Clients
  • Resources
    • Blog
    • My Book: Beyond Legacy Code
    • Bibliography
    • Referral Program
    • Associates
  • Contact
    • Contact Me
    • Schedule A Call
    • About
  • Schedule A Call

Use Acceptance Criteria for Stories

  1. Home
  2. Blog
  3. Use Acceptance Criteria for Stories

2025 Public Training Schedule

June 23 26, 2025 – Agile Analysis and Design Patterns – Half-Day Sessions Online

July 22 – 25, 2025 – Agile Analysis and Design Patterns – Half-Day Sessions Online

Register Now
Or schedule a private class
Course Descriptions
  • Developer Essentials Training
    • Agile Analysis and Design Patterns
    • Hands-On: Extreme Programming Practices
  • Object-Oriented Analysis and Design Patterns
  • Scrum Software Developer Essentials
  • Agile Software Developer Essentials
  • Agile Software Developer Intensives
Follow me on Twitter:

Follow @ToBeAgile

Blog Post Categories
  • Announcements {19}
  • Articles {2}
  • Bits and Pieces {74}
  • Blogosphere {1}
  • Bonuses {2}
  • Build in Small Batches {27}
  • Collaborate {38}
  • Create CLEAN Code {34}
  • Implement the Design Last {11}
  • Integrate Continuously {30}
  • Off-Topic but Interesting {3}
  • Rants {82}
  • Refactor Legacy Code {24}
  • Say What, Why, and for Whom Before How {22}
  • Seven Strategies {38}
  • Specify Behaviors with Tests {17}
  • Write the Test First {27}
Archives
  • 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • 2022
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • 2021
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • 2020
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • 2019
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • 2018
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • 2017
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • 2016
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • 2015
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • 2014
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • 2013
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • 2012
  • December 2012
  • Privacy Policy

    (c) 2025 To Be Agile

    • February 9, 2022
    • Say What, Why, and for Whom Before How

    I’m wrapping up this series of blog posts based upon Seven Strategies for Writing Better Stories from my book, Beyond Legacy Code: Nine Practices to Extend the Life (and Value) of Your Software, with my last strategy–use acceptance criteria.

    There are many ways to define or break down and split up user stories. Generally speaking, the smaller the better because smaller stories are faster to implement, faster to verify, and give us the opportunity for more frequent feedback. We like small stories and as long as we can see stories are composed of smaller stories then we can decompose them and construct them so that we can recompose them into fuller features later.

    A lot has been written on story breakdown. Mike Cohn’s book User Stories Applied is a classic and offers many techniques for story breakdown.

    Generally speaking, I find that stories are big, and we don’t like big stories, because of only two fundamental reasons. A story is big either because it is a compound story or because it is a complex story.

    If it’s a compound story, then break it down. You already recognize that it’s composed of multiple sub-stories so make each sub-story its own story. Compound stories are great because you can easily split them apart and then later put them back together.

    How small should stories be? My answer is as small as possible while still deriving value to the user. Ideally, I’d like to be able to implement a story in less than four hours, and with a good continuous integration server and a clean codebase, you might be amazed at how much can be accomplished in four hours.

    The other reason I find stories are big is that they are complex stories. Complex stories are stories that have components that are both known and unknown. It’s the unknown components that make a story complex. When I encounter a complex story then what I try to do is separate out what I know from what I need to know and then iterate on what I need to know until I shrink the unknown and expand the known.

    For example, I might research a particular library or technology that I might want to use to accomplish a particular task. Whatever the unknown is, I’ll work on moving it into the realm of the known so that I can better manage it.

    Whatever way I define stories, I want to be focused on making them provide value so I define stories in terms of the story’s acceptance criteria. In other words, a story should be defined by the value that it creates.

    This is represented by the acceptance tests that we’ve defined for our stories because when our acceptance tests pass our stories are finished and ready to deliver. This makes it really clear where we stand when we’re developing on an Agile project and we can all breathe a sigh of relief.

    Previous Post: « Think About Edge Cases

    Next Post: Break Compound Stories Down into Components »

    Leave a Reply Cancel reply

    Your email address will not be published. Required fields are marked *

    Solutions

    I Can Help
    • Define
    • Educate
    • Integrate
    • Advise

    Consultation
    • Assessments
    • Design Reviews
    • Code Inspections
    • Ongoing Support

    Testimonials Clients

    Resources

    • Blog
    • My Book: Beyond Legacy Code
    • Referral Program
    • Associates


    Read my book!
    Schedule a Call

    Training

    • Training Schedule
    • Learning Roadmap
    • On-Site Classes
    • Online Training
    • Customized Coaching and Mob Facilitation

    Course Descriptions
    • Developer Essentials Training
      • Agile Analysis and Design Patterns
      • Hands-On: Extreme Programming Practices
    • Object-Oriented Analysis and Design Patterns
    • Scrum Software Developer Essentials
    • Agile Software Developer Essentials
    • Agile Software Developer Intensives

    Copyright 2025 © To Be Agile. All rights reserved. Privacy Policy.

    This website uses cookies to improve your experience. I'll assume you're ok with this, but you can opt-out if you wish. Cookie settingsACCEPT
    Privacy & Cookies Policy

    Privacy Overview

    This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
    Necessary
    Always Enabled
    Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
    SAVE & ACCEPT