• Solutions
    • I Can Help
      • Define
      • Educate
      • Integrate
      • Advise
    • Consultation
      • Assessments
      • Design Reviews
      • Code Inspections
      • Ongoing Support
    • Training Classes
      • Training Schedule
      • On-Site Classes
      • Online Training
      • Customized Coaching and Mob Facilitation
    • Learning Roadmap
      • Developer Essentials Training
        • Agile Analysis and Design Patterns
        • Hands-On: Extreme Programming Practices
      • Scrum Framework Developer Essentials
      • Design Pattern Developer Essentials
      • Object-Oriented Analysis and Design Patterns
      • Scrum Software Developer Essentials
      • Agile Software Developer Essentials
      • Agile Software Developer Intensives
    • Speaking
      • Beyond the Legacy Code Crisis
      • Five Developer Practices for Agile Software
      • Writing High Quality, CLEAN Code
      • Essential Scrum Developer Practices
      • Improving Your Scrum Process
      • The Agile Development Advantage
    • Testimonials
    • Clients
  • Resources
    • Blog
    • My Book: Beyond Legacy Code
    • Bibliography
    • Referral Program
    • Associates
  • Contact
    • Contact Me
    • Schedule A Call
    • About
  • Schedule A Call

Trade-Offs

  1. Home
  2. Blog
  3. Trade-Offs

2025 Public Training Schedule

June 23 26, 2025 – Agile Analysis and Design Patterns – Half-Day Sessions Online

July 22 – 25, 2025 – Agile Analysis and Design Patterns – Half-Day Sessions Online

Register Now
Or schedule a private class
Course Descriptions
  • Developer Essentials Training
    • Agile Analysis and Design Patterns
    • Hands-On: Extreme Programming Practices
  • Object-Oriented Analysis and Design Patterns
  • Scrum Software Developer Essentials
  • Agile Software Developer Essentials
  • Agile Software Developer Intensives
Follow me on Twitter:

Follow @ToBeAgile

Blog Post Categories
  • Announcements {19}
  • Articles {2}
  • Bits and Pieces {74}
  • Blogosphere {1}
  • Bonuses {2}
  • Build in Small Batches {27}
  • Collaborate {38}
  • Create CLEAN Code {34}
  • Implement the Design Last {11}
  • Integrate Continuously {30}
  • Off-Topic but Interesting {3}
  • Rants {82}
  • Refactor Legacy Code {24}
  • Say What, Why, and for Whom Before How {22}
  • Seven Strategies {38}
  • Specify Behaviors with Tests {17}
  • Write the Test First {27}
Archives
  • 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • 2022
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • 2021
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • 2020
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • 2019
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • 2018
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • 2017
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • 2016
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • 2015
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • 2014
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • 2013
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • 2012
  • December 2012
  • Privacy Policy

    (c) 2025 To Be Agile

    • September 26, 2018
    • Bits and Pieces

    Of course, we want the best of all worlds. We want our code to be clear and performant and extendable. But what happens when benefits are at odds with each other? What happens when, for example, in order to gain some clarity and improve maintainability we have to sacrifice some performance?

    Of course, the answer is “it depends.” These days performance is rarely the bounding issue. It’s much better to think about building code in ways that are understandable to each other than to try to be clever for the sake of performance, most of the time. There are exceptions, of course.

    Trade-offs in any field are inevitable and it seems like understanding when making the right trade-offs is a central part of every aspect of software development.

    Rarely is there a right way and a wrong way to build software and different developers have different impressions on how to build code, which is fine as long as we’re able to interface our work together. One way we can do this is to have a common set of practices that we apply when building software. This is not to say that there is just one right way to do something. Often, there are many ways to approach a problem that are equally valid but yield very different kinds of designs. Understanding these trade-offs can be greatly beneficial.

    Every design has trade-offs, it has strengths and weaknesses. Every design or piece of code is open for extension in some areas but closed for modification in the others. When thinking about and discussing designs, I find it extremely beneficial to call this out so that other developers are aware of how a design or a piece of code conforms to the Open-Closed Principle.

    The Open-Closed Principle states that “Software entities (modules, classes, methods, etc.) should be open for extension but closed for modification.” What this means is that we want to make it so that adding new features in the future does not require changing a lot of existing code and mostly involves adding new code. When I ask developers why this principle is important they immediately know, because changing existing code is error-prone and difficult. Instead, we’d like to add new features by simply adding new code. And we can do this if we build our software to support the Open-Closed Principle.

    Understanding where a design or piece of code is open for extension or how to make it open for extension in various ways gives us a way of extending features in a system without degrading the design or architecture.

    Our goals when building a system are not around coming up with the perfect design. Very often when we start a project we know too little about what we’re building to determine the right design. Allowing a design to evolve over time can be highly efficient and effective. However, in order for a system to remain maintainable, we have to be willing to continually improve the design, as needed.

    To me, software development is all about making trade-offs. It’s all about coming up with the right abstractions that do the job but don’t do more than is needed.

    Every decision has consequences and when building software, one makes literally hundreds of decisions a day that affects the outcome of the product. In order to do this efficiently and effectively, to make the right trade-offs, we must first of all be aware of our options and then we must understand the consequences of each one. Becoming informed may not cause us to take any actions differently than we would have before but at least it helps us understand our options.

    Previous Post: « Pair Programming Pointers

    Next Post: Complex Systems »

    Leave a Reply Cancel reply

    Your email address will not be published. Required fields are marked *

    Solutions

    I Can Help
    • Define
    • Educate
    • Integrate
    • Advise

    Consultation
    • Assessments
    • Design Reviews
    • Code Inspections
    • Ongoing Support

    Testimonials Clients

    Resources

    • Blog
    • My Book: Beyond Legacy Code
    • Referral Program
    • Associates


    Read my book!
    Schedule a Call

    Training

    • Training Schedule
    • Learning Roadmap
    • On-Site Classes
    • Online Training
    • Customized Coaching and Mob Facilitation

    Course Descriptions
    • Developer Essentials Training
      • Agile Analysis and Design Patterns
      • Hands-On: Extreme Programming Practices
    • Object-Oriented Analysis and Design Patterns
    • Scrum Software Developer Essentials
    • Agile Software Developer Essentials
    • Agile Software Developer Intensives

    Copyright 2025 © To Be Agile. All rights reserved. Privacy Policy.

    This website uses cookies to improve your experience. I'll assume you're ok with this, but you can opt-out if you wish. Cookie settingsACCEPT
    Privacy & Cookies Policy

    Privacy Overview

    This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
    Necessary
    Always Enabled
    Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
    SAVE & ACCEPT