• Solutions
    • I Can Help
      • Define
      • Educate
      • Integrate
      • Advise
    • Consultation
      • Assessments
      • Design Reviews
      • Code Inspections
      • Ongoing Support
    • Training Classes
      • Training Schedule
      • On-Site Classes
      • Online Training
      • Customized Coaching and Mob Facilitation
    • Learning Roadmap
      • Developer Essentials Training
        • Agile Analysis and Design Patterns
        • Hands-On: Extreme Programming Practices
      • Scrum Framework Developer Essentials
      • Design Pattern Developer Essentials
      • Object-Oriented Analysis and Design Patterns
      • Scrum Software Developer Essentials
      • Agile Software Developer Essentials
      • Agile Software Developer Intensives
    • Speaking
      • Beyond the Legacy Code Crisis
      • Five Developer Practices for Agile Software
      • Writing High Quality, CLEAN Code
      • Essential Scrum Developer Practices
      • Improving Your Scrum Process
      • The Agile Development Advantage
    • Testimonials
    • Clients
  • Resources
    • Blog
    • My Book: Beyond Legacy Code
    • Bibliography
    • Referral Program
    • Associates
  • Contact
    • Contact Me
    • Schedule A Call
    • About
  • Schedule A Call

Pairing versus Mobbing

  1. Home
  2. Blog
  3. Pairing versus Mobbing

2025 Public Training Schedule

June 23 26, 2025 – Agile Analysis and Design Patterns – Half-Day Sessions Online

July 22 – 25, 2025 – Agile Analysis and Design Patterns – Half-Day Sessions Online

Register Now
Or schedule a private class
Course Descriptions
  • Developer Essentials Training
    • Agile Analysis and Design Patterns
    • Hands-On: Extreme Programming Practices
  • Object-Oriented Analysis and Design Patterns
  • Scrum Software Developer Essentials
  • Agile Software Developer Essentials
  • Agile Software Developer Intensives
Follow me on Twitter:

Follow @ToBeAgile

Blog Post Categories
  • Announcements {19}
  • Articles {2}
  • Bits and Pieces {74}
  • Blogosphere {1}
  • Bonuses {2}
  • Build in Small Batches {27}
  • Collaborate {38}
  • Create CLEAN Code {34}
  • Implement the Design Last {11}
  • Integrate Continuously {30}
  • Off-Topic but Interesting {3}
  • Rants {82}
  • Refactor Legacy Code {24}
  • Say What, Why, and for Whom Before How {22}
  • Seven Strategies {38}
  • Specify Behaviors with Tests {17}
  • Write the Test First {27}
Archives
  • 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • 2022
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • 2021
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • 2020
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • 2019
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • 2018
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • 2017
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • 2016
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • 2015
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • 2014
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • 2013
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • 2012
  • December 2012
  • Privacy Policy

    (c) 2025 To Be Agile

    • December 28, 2016
    • Collaborate

    I was talking to some friends at Agile 2016 about which they thought was more effective, pair programming done well or mob programming done well, but we ended up deciding that the jury is still out on this question, at least for the time being.

    In terms of learning and spreading knowledge across a team we felt that both pairing and mobbing were comparable, with mobbing a bit more efficient. The same, we felt, is true for the quality of code produced, with both paring and mobbing yielding significantly higher code quality than software developed by a programmer working alone.

    But in terms of productivity we weren’t sure which was better. We thought it probably depends upon the team and the type of problem they’re solving.

    I find that pairing done well can be much more productive than having developers work by themselves. We’re far less likely to make mistakes and introduce bugs into code when we work in pairs.

    Debugging is still the number one time sink in developing software so if we can reduce the time required by debugging by writing fewer bugs, it can greatly boost the amount of features we can deliver.

    I have personally not had enough experience with mob programming to get a sense of how productive a team can be when they’re working with the same problem at the same time but I do have a lot of experience with pair programming and I am always surprised at how much more productive we can be together than just working on our own.

    One might think that mob programming is highly inefficient because the whole team is working on the same story at the same time but it turns out there are a lot of parallel tasks that can be worked on by different team members as a story is being implemented. The result is that most everyone is engaged most of the time when mobbing. To see a time lapse video of a team mobbing for a day condensed into five minutes, visit http://mobprogramming.org/mob-programming-time-lapse-video-a-day-of-mob-programming/.

    In my experience, as soon as you have people start to work together they spend much more time focused on solving problems and much less time doing other things. Pair programming boosts productivity on any team—as long as they learn how to do it well.

    Writing software can be a personal activity so learning how to build software collaboratively and out of a conversation rather than out of our heads can be a different skill set for some developers, but the benefits can be enormous. Pairing and mobbing are the fastest ways I know to propagate knowledge across a team, improve quality, and reinforce new habits.

    I have heard a lot of people’s opinion about pairing and mobbing who have never tried either and I know from my own experiences that actually doing pairing is very different than I thought it would be like. So what about your experiences? Have you successfully done pairing or mobbing? Did you feel the team’s productivity increased or decreased?

    Previous Post: « Time Box to Scope Box

    Next Post: Ping-Pong Pairing »

    Leave a Reply Cancel reply

    Your email address will not be published. Required fields are marked *

    Solutions

    I Can Help
    • Define
    • Educate
    • Integrate
    • Advise

    Consultation
    • Assessments
    • Design Reviews
    • Code Inspections
    • Ongoing Support

    Testimonials Clients

    Resources

    • Blog
    • My Book: Beyond Legacy Code
    • Referral Program
    • Associates


    Read my book!
    Schedule a Call

    Training

    • Training Schedule
    • Learning Roadmap
    • On-Site Classes
    • Online Training
    • Customized Coaching and Mob Facilitation

    Course Descriptions
    • Developer Essentials Training
      • Agile Analysis and Design Patterns
      • Hands-On: Extreme Programming Practices
    • Object-Oriented Analysis and Design Patterns
    • Scrum Software Developer Essentials
    • Agile Software Developer Essentials
    • Agile Software Developer Intensives

    Copyright 2025 © To Be Agile. All rights reserved. Privacy Policy.

    This website uses cookies to improve your experience. I'll assume you're ok with this, but you can opt-out if you wish. Cookie settingsACCEPT
    Privacy & Cookies Policy

    Privacy Overview

    This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
    Necessary
    Always Enabled
    Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
    SAVE & ACCEPT